1. Yuvarani Elango 110044522
2. Avinarsh Rajagopal 110037915
3. Alan Raj 110038170
4. Chiwaranjini Vadiveloo 110037959
5. Arvind A/L Nallathambi 110038176
Our given topic was:
www = brain
www is equal to a brain.
Following are the creative methods that we have used to discuss and analyze :
1. Logical Mind Map (www)
2 Logical Mind Map (brain)
3 Essay on “www = brain”
4 Random words association
5 Juxtaposition with description below
Introduction
A mind map is a visual way of representing thoughts and views. It is a visual thinking tool that helps to organize information and helps us to analyze, comprehend, integrate, recall and create new ideas.
1. Logical Mind Map (www)
2. Logical Mind Map (brain)
Essay Writing
Theme: WWW = BRAIN
Topic: Game Central
The Early Years, the Games Industry initially began in 1947, after a basic 'cathode beam tube beguilement framework' was made by Thomas T. Goldsmith Jr. furthermore, Estle Ray Mann, in which you utilized handles and catches to recreate terminating at air creates. Not long after this, in 1950, the first PC amusement was conceived, a 'bobbing ball' project made for the hurricane PC, made by Charley Adama. Numerous other comparative, straightforward diversions were made after the creation these, turning into the begin of what is currently known as the Games Industry, one of the biggest developing and most requested commercial enterprises of 2011.
Later Generations ,after the accident of home gaming
frameworks in 1971, numerous organizations discharged new consoles to attempt
and resuscitate the business. These endeavors eventually fizzled until a 6th
era of consoles (1996 – 2005) carried with it achievement. The Sega Dreamcast,
Playstation and Nintendo Gamecube all had influence in this accomplishment
alongside Microsoft, who expected to enter the console market by declaring its
new Xbox console. The Nintendo Game Boy Advance ruled this era as the main
effective handheld console. Three new home consoles were additionally
discharged for this era, the Nintendo Wii, Xbox 360 and Playstation 3 which
demonstrated to a great degree prominent. The Wii sold out amid the Christmas
season, demonstrating its prosperity, the Xbox360 and Playstation 3 were
additionally successful.
Advantages of video games are develop skills that
children need for the learning process and stimulate children’s imagination.
Video games also can be a very good and enjoyable entertainment when one
has nothing to do at home. Moreover, one will get the practice to face their
future difficulties in life. Disadvantages of video games are looking too long at
the video game can be very dangerous to ones eyes. Video games also can cause a
really bad addiction towards it and kids will tend to stay at home and not go
out for any outdoor activities. This can cause the body to be unfit and
unhealthy. Besides that, the hardware and software together are quite
expensive, which can be a challenge when balancing what you want to spend your
money on.
Since the arcade scene we have seen a ton of home
consoles travel every which way, however the principle three that are still
extremely successfull in the home comfort field are the PlayStation, Xbox and
Nintendo gadgets. The motivation behind why is on account of they all convey
something other than what's expected to the field giving every one its
favorable circumstances and burdens. With the Playstation first being
discharged in 1994 was an upheaval to the field in light of the fact that it
was one of the first consoles to present CD's (Compact Disks), this permits
more information space for diversions permitting longer enduring and
conceivably better performing amusements. For it's chance this was great
however it did have it's burden like the negligible space on the console
it'self and the memory cards were restricted to just 128k, where you discovered
yourself continually erasing past information or purchasing new memory cards.
This issue was later altered with the Playstation 2 which was discharged in
2000, where the memory cards for this gadget held up to 8mb which won't not
appear like a considerable measure now but rather in those days was an enormous
change. It likewise accompanied numerous different points of interest, for
example, Dual stun 2-good vibration input and full scale catch for upgraded
programmability. However a gigantic impediment for the PS2 was that it's online
functionalities wasn't on a par with the Xbox which discharged a year after in
2001. Permitting you to play your companions in the solace you could call your
own home over a broadband association, upsetting the online multiplayer
involvement with famous amusements, for example, Halo which picked up a
considerable measure of standard achievement. Different points of interest of
this console were that in light of the fact that it had a comparable structural
engineering to PC's it made amusements simpler to produce for the Xbox.
Additionally it had four controller ports in correlation to the PS2 that just had
two ports.
Sound works in many ways, one of many it can invoke
certain moods in the listener, to make you feel a certain mood while playing a
game. This gives you as the player a more interactive experience by making you
more in tune with the game, the music sets the scene and makes you feel how the
developer wants you to feel. Horror
games are really good example of sound because it is a vital feature within the
genre. A good example of this is GTA: San Andreas which culturally, is
predominantly black and the music associated with this game and any of the
cinematics is Hip-Hop/Rap music. However when playing you have a wide variety
of choice on the radio within the game, meaning you get to alter your own audio
perception constantly while playing. In comparison to GTA: Vice City you are
playing a white American in a predominantly white & Hispanic city in the
80’s, and the generic music type is the 80’s.
There are 4 sorts of visual styles which are,
Abstract, Photo Realistic, Cel-Shaded & Exaggerated design. Cel shading is
one of the four visual styles inside of gaming, it is a non-photorealistic
rendering style making PC representation have all the earmarks of being
hand-drawn. The cel-shading style is regularly used to speak to the style of a
toon or comic book, all the more often seen in Japanese created amusements E.g.
Dragonball Z, Naruto, Afro Samurai and so forth. In PC illustrations
photorealism is to reproduce a copy of authenticity inside of a 3D network,
whether that is anecdotal or nonfictional. Photorealism is the most troublesome
and requesting visual style out of the four, it obliges a profoundly gifted
craftsman to get the scaling, compositions, models and different things to get
the workmanship style right. The misrepresented visual style is inexactly in
view of photorealism, expressions of the human experience style has been
improved and altered to speak to something that could be practical however is
intensely exaggerated. In a considerable measure of the Japanese created
recreations there visual style is over misrepresented in amusements, for
example, Tekken where they are excessively strong with huge and silly hairdos
and in the Final Fantasy arrangement they have overstated weapons, haircuts,
levels and so forth. Conceptual is presumably a standout amongst the most
extraordinary visual styles out of the four as it doesn't plan to look anything
like the other rivalry. They are normally comprised of geometric shapes and
don't generally oblige a great deal of aptitude when in correlation to the next
visual styles.
In conclusion, video games is a device which created
with many important parts to entertain the users inside and out from the
graphics,the software, the application,the sound and the visuals too. Many
companies are creating many different application to satisfy the users even
more. The software is also upgrading day by day to become more advance and
real. Video game has its own advantage and disadvantge.It is the user who must
know how to control themselves or to set a time period for their video games.
Random Words Association
The Problem: Is gaming beneficial to humans?
The Random Word: Skills
Associations
1.
Gamer: someone who
plays video games when bored or someone who plays video games as a hobby
2.
Video games: A very fun thing to do, usually do in front of a computer or
a television that has a console in it
3.
Fun: the activity is
chosen for its light-hearted character
4.
Games: something
you play, usually a competitive activity to
play a game
5.
Movement: an act of
changing location or position of having this changed
6.
Virtual: Not
physically existing as such but made by software to appear to do so
7.
Enjoyment: The state
or process of taking pleasure in something
8.
Knowledge: Facts,
skills and ideas that have been learned, either formally or informally
9.
Exercise: Is an
activity requiring physical effort, carried out especially to sustain or improve health and fitness or activity done to practice and test skills
10.
Stimulation: is an
action that consist of pushing or goading toward to create any action or response
11.
Psychological:
affecting or arising in the mind that is related to the mental and emotional
state of a person
12.
Sports: an activity
involving physical exertion and skill in which an individual or team completes
against another or others.
13.
Fictitious: relates
to or denotes to the imaginary characters and events found in fiction
14.
Uncertain: Not able
to tell what is the conclusion of the game going to be and who is going to win
or lose.
15.
Imagination: ability to form new images
and sensations in the mind that are not perceived through senses such as
sight, hearing, or other senses.
16.
Sensorimotor: Uses
nerves or their actions in sensory and motor functions
17.
Newbie: an
inexperience newcomer to a particular activity
18.
Winner: A person who
wins or gets success in something
19. Health: The state of being free from illness or injury
20.
Interactive:
allowing a two-way flow of information between a computer and a computer-user;
responding to a user’s input.
The Link: How it might be used?
1.
Gamer: A gamer’s goal is to win or achieve highest level in the game
which makes him/her want to do it over and over again until they reached
it.
2.
Video games: Video game consoles are slowly becoming a common
item in every home in America.
3.
Fun: Gaming
is very fun when it is played with our family our friends.
4.
Games: There are many reasons that people of
all ages flock to the computer to play flash games as they are very interesting and
colorful
5.
Movement: Wii game
is an interactive game that uses a remote and has a lot of movements for games
like tennis, badminton and bowling.
6.
Virtual: Virtual
reality games can make a person to experience being in a real-time dimensional
environment.
7.
Enjoyment: Gaming
brings enjoyment in life because it releases our stress in life by just making
us forget all the problems at once.
8.
Knowledge: Some
educational games teach us gives us knowledge in a creative way on how to solve
problems in real life.
9.
Exercise: By playing
games, we can exercise our brains to make faster decisions as during the play, players are forced to adapt quickly.
10.
Stimulation: simulation games copies
various activities from real life in the form of a game for various
purposes.
11.
Psychological: Gaming
psychologically improves our anger and patience
12.
Sports: Some games promote a whole-body level of interaction,
even those requiring a simple handheld controller can lead to sports activity
that can help children to practice some of those skills indoors.
13.
Fictitious: Some video games are accompanied
by the awareness of a different reality and bring some characters like a
comic hero to fictitious.
14.
Uncertain: Sometimes, the outcome of the game is uncertain.
15.
Imagination: Children who
spend more time playing video games score higher on tests of imagination.
16.
Sensorimotor: Sensorimotor
games has a lot of tools like a driving gear, shot gun as it is used to
stimulate a racing game or action games.
17.
Newbie: A newbie
might experience some difficulties to adapt the video game at first.
18.
Winner: A winner is
the person who completes all the challenges in the game till the end.
19.
Health: A person
should not be too addicted to games because it can lead to health problems like
backbone pain, headache veins pain.
20.
Interaction: The
essential part of a game is the interaction between the player and the objects
in the third-environment.
Juxtaposition
Juxtaposition for Game Central
GAME and SMOKE, is what
we have chosen to juxtapose. Why these two odd words? Here’s why:
As addicting as it is to smoke, addiction towards gaming is more beneficial than the harmful addiction of smoking.
As addicting as it is to smoke, addiction towards gaming is more beneficial than the harmful addiction of smoking.
Yes, both these words have addiction towards the user, but they’re opposing
forces. Although gaming is said to be an unhealthy addiction, it does provide a
lot of benefits to gamers, such as expanding their skills, creativity, and also
give them a good source of income as Gaming is a profession as well.
Therefore, there’s
nothing wrong in having an addiction, just as long as they’re good and
beneficial.
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