Wednesday, September 30, 2015

Group Assignment 1

Group Members: 
1. Yuvarani Elango  110044522
2. Avinarsh Rajagopal 110037915
3. Alan Raj  110038170
4. Chiwaranjini Vadiveloo 110037959
5. Arvind A/L Nallathambi   110038176


Our given topic was:
  

www = brain

www is equal to a brain.

Following are the creative methods that we have used to discuss and analyze :

1. Logical Mind Map (www) 
2 Logical Mind Map (brain) 
3 Essay on “www = brain” 
4 Random words association 
5 Juxtaposition with description below



Introduction

mind map is a visual way of representing thoughts and views. It is a visual thinking tool that helps to organize information and helps us to analyze, comprehend, integrate, recall and create new ideas. 


1. Logical Mind Map (www)




2. Logical Mind Map (brain)







Essay Writing


Theme: WWW = BRAIN
Topic: Game Central
           
               The Early Years, the Games Industry initially began in 1947, after a basic 'cathode beam tube beguilement framework' was made by Thomas T. Goldsmith Jr. furthermore, Estle Ray Mann, in which you utilized handles and catches to recreate terminating at air creates. Not long after this, in 1950, the first PC amusement was conceived, a 'bobbing ball' project made for the hurricane PC, made by Charley Adama. Numerous other comparative, straightforward diversions were made after the creation these, turning into the begin of what is currently known as the Games Industry, one of the biggest developing and most requested commercial enterprises of 2011.
     Later Generations ,after the accident of home gaming frameworks in 1971, numerous organizations discharged new consoles to attempt and resuscitate the business. These endeavors eventually fizzled until a 6th era of consoles (1996 – 2005) carried with it achievement. The Sega Dreamcast, Playstation and Nintendo Gamecube all had influence in this accomplishment alongside Microsoft, who expected to enter the console market by declaring its new Xbox console. The Nintendo Game Boy Advance ruled this era as the main effective handheld console. Three new home consoles were additionally discharged for this era, the Nintendo Wii, Xbox 360 and Playstation 3 which demonstrated to a great degree prominent. The Wii sold out amid the Christmas season, demonstrating its prosperity, the Xbox360 and Playstation 3 were additionally successful.

       Advantages of video games are develop skills that children need for the learning process and stimulate children’s imagination. Video games also can be a very good and enjoyable entertainment when one has nothing to do at home. Moreover, one will get the practice to face their future difficulties in life. Disadvantages of video games are looking too long at the video game can be very dangerous to ones eyes. Video games also can cause a really bad addiction towards it and kids will tend to stay at home and not go out for any outdoor activities. This can cause the body to be unfit and unhealthy. Besides that, the hardware and software together are quite expensive, which can be a challenge when balancing what you want to spend your money on.

       Since the arcade scene we have seen a ton of home consoles travel every which way, however the principle three that are still extremely successfull in the home comfort field are the PlayStation, Xbox and Nintendo gadgets. The motivation behind why is on account of they all convey something other than what's expected to the field giving every one its favorable circumstances and burdens. With the Playstation first being discharged in 1994 was an upheaval to the field in light of the fact that it was one of the first consoles to present CD's (Compact Disks), this permits more information space for diversions permitting longer enduring and conceivably better performing amusements. For it's chance this was great however it did have it's burden like the negligible space on the console it'self and the memory cards were restricted to just 128k, where you discovered yourself continually erasing past information or purchasing new memory cards. This issue was later altered with the Playstation 2 which was discharged in 2000, where the memory cards for this gadget held up to 8mb which won't not appear like a considerable measure now but rather in those days was an enormous change. It likewise accompanied numerous different points of interest, for example, Dual stun 2-good vibration input and full scale catch for upgraded programmability. However a gigantic impediment for the PS2 was that it's online functionalities wasn't on a par with the Xbox which discharged a year after in 2001. Permitting you to play your companions in the solace you could call your own home over a broadband association, upsetting the online multiplayer involvement with famous amusements, for example, Halo which picked up a considerable measure of standard achievement. Different points of interest of this console were that in light of the fact that it had a comparable structural engineering to PC's it made amusements simpler to produce for the Xbox. Additionally it had four controller ports in correlation to the PS2 that just had two ports.
  
         Sound works in many ways, one of many it can invoke certain moods in the listener, to make you feel a certain mood while playing a game. This gives you as the player a more interactive experience by making you more in tune with the game, the music sets the scene and makes you feel how the developer wants you to feel.  Horror games are really good example of sound because it is a vital feature within the genre. A good example of this is GTA: San Andreas which culturally, is predominantly black and the music associated with this game and any of the cinematics is Hip-Hop/Rap music. However when playing you have a wide variety of choice on the radio within the game, meaning you get to alter your own audio perception constantly while playing. In comparison to GTA: Vice City you are playing a white American in a predominantly white & Hispanic city in the 80’s, and the generic music type is the 80’s.
  
       There are 4 sorts of visual styles which are, Abstract, Photo Realistic, Cel-Shaded & Exaggerated design. Cel shading is one of the four visual styles inside of gaming, it is a non-photorealistic rendering style making PC representation have all the earmarks of being hand-drawn. The cel-shading style is regularly used to speak to the style of a toon or comic book, all the more often seen in Japanese created amusements E.g. Dragonball Z, Naruto, Afro Samurai and so forth. In PC illustrations photorealism is to reproduce a copy of authenticity inside of a 3D network, whether that is anecdotal or nonfictional. Photorealism is the most troublesome and requesting visual style out of the four, it obliges a profoundly gifted craftsman to get the scaling, compositions, models and different things to get the workmanship style right. The misrepresented visual style is inexactly in view of photorealism, expressions of the human experience style has been improved and altered to speak to something that could be practical however is intensely exaggerated. In a considerable measure of the Japanese created recreations there visual style is over misrepresented in amusements, for example, Tekken where they are excessively strong with huge and silly hairdos and in the Final Fantasy arrangement they have overstated weapons, haircuts, levels and so forth. Conceptual is presumably a standout amongst the most extraordinary visual styles out of the four as it doesn't plan to look anything like the other rivalry. They are normally comprised of geometric shapes and don't generally oblige a great deal of aptitude when in correlation to the next visual styles.
          In conclusion, video games is a device which created with many important parts to entertain the users inside and out from the graphics,the software, the application,the sound and the visuals too. Many companies are creating many different application to satisfy the users even more. The software is also upgrading day by day to become more advance and real. Video game has its own advantage and disadvantge.It is the user who must know how to control themselves or to set a time period for their video games.

Random Words Association


The Problem: Is gaming beneficial to humans?
The Random WordSkills

Associations

1.      Gamer: someone who plays video games when bored or someone who plays video games as a hobby
2.      Video games:   A very fun thing to do, usually do in front of a computer or a television that has a console in it
3.      Fun:  the activity is chosen for its light-hearted character
4.      Games: something you play, usually a competitive activity to play a game
5.      Movement: an act of changing location or position of having this changed
6.      Virtual: Not physically existing as such but made by software to appear to do so
7.      Enjoyment: The state or process of taking pleasure in something
8.      Knowledge: Facts, skills and ideas that have been learned, either formally or  informally
9.      Exercise: Is an activity requiring physical effort, carried out especially to sustain or  improve health and fitness or activity done to practice and test skills
10.  Stimulation: is an action that consist of pushing or goading toward to create any  action or response
11.  Psychological: affecting or arising in the mind that is related to the mental and  emotional state of a person
12.  Sports: an activity involving physical exertion and skill in which an individual or team completes against another or others.
13.  Fictitious: relates to or denotes to the imaginary characters and events found in fiction
14.  Uncertain: Not able to tell what is the conclusion of the game going to be and who is going to win or lose.
15.  Imagination:  ability to form new images and sensations in the mind that are not perceived through senses such as sight, hearing, or other senses.
16.  Sensorimotor: Uses nerves or their actions in sensory and motor functions
17.  Newbie: an inexperience newcomer to a particular activity
18.  Winner: A person who wins or gets success in something
19.  Health: The state of being free from illness or injury
20.  Interactive: allowing a two-way flow of information between a computer and  a computer-user; responding to a user’s input.


 The Link: How it might be used?

1.      Gamer:  A gamer’s goal is to win or achieve highest level in the game which makes him/her want to do it over and over again until they reached it.
2.      Video games: Video game consoles are slowly becoming a common item in every home in America.
3.      Fun: Gaming is very fun when it is played with our family our friends.
4.      Games: There are many reasons that people of all ages flock to the computer to play flash games as they are very interesting and colorful
5.      Movement: Wii game is an interactive game that uses a remote and has a lot of  movements for games like tennis, badminton and bowling.
6.      Virtual: Virtual reality games can make a person to experience being in a real-time dimensional environment.
7.      Enjoyment: Gaming brings enjoyment in life because it releases our stress in life by just making us forget all the problems at once.
8.      Knowledge: Some educational games teach us gives us knowledge in a creative way on how to solve problems in real life.
9.      Exercise: By playing games, we can exercise our brains to make faster decisions as during the play, players are forced to adapt quickly.
10.  Stimulation:  simulation games copies various activities from real life in the form of a game for various purposes.
11.  Psychological: Gaming psychologically improves our anger and patience
12.  Sports: Some games promote a whole-body level of interaction, even those  requiring a simple handheld controller can lead to sports activity that can help children to practice some of those skills indoors. 
13.  Fictitious:  Some video games are accompanied by the awareness of a different reality and bring some characters like a comic hero to fictitious.
14.  Uncertain: Sometimes, the outcome of the game is uncertain.
15.  Imagination: Children who spend more time playing video games score higher on tests of imagination.
16.  Sensorimotor: Sensorimotor games has a lot of tools like a driving gear, shot gun as it is used to stimulate a racing game or action games.
17.  Newbie: A newbie might experience some difficulties to adapt the video game at first.
18.  Winner: A winner is the person who completes all the challenges in the game till the end. 
19.  Health: A person should not be too addicted to games because it can lead to health problems like backbone pain, headache veins pain.
20.  Interaction: The essential part of a game is the interaction between the player and the objects in the third-environment.


Juxtaposition


Juxtaposition for Game Central




GAME and SMOKE, is what we have chosen to juxtapose. Why these two odd words? Here’s why:

As addicting as it is to smoke, addiction towards gaming is more beneficial than the harmful addiction of smoking.
Yes, both these words have addiction towards the user, but they’re opposing forces. Although gaming is said to be an unhealthy addiction, it does provide a lot of benefits to gamers, such as expanding their skills, creativity, and also give them a good source of income as Gaming is a profession as well.

Therefore, there’s nothing wrong in having an addiction, just as long as they’re good and beneficial. 

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